GURPS Rules Details and Specifications

Character Generation:

Characters start as 175 point GURPS characters, with the following 75 point Campaign Package mandatory:
+1 DX (20)
+1 IQ (20)
+1 HT (20)
Luck (Style) (15)
Alternate Identity (15)
Attractive Appearance (4)
Modular Ability
Chipslot 2,1 (16)

Enemies: Fleet Intelligence (-15)
Secret: Wanted by Fleet Intelligence (-20)

Other Modifications:
The campaign cost for Health has been increased to 20 Character Points, per level.
Strength is calculated as a Secondary Characteristic, derived from Health. It costs +5/-5 per level in the same manner Willpower does.
Willpower remains unchanged as a Secondary Characteristic. (+5/-5)
Perception is the same value as Willpower, and may not be increased or decreased with Character Points.
Secondary Characteristics may not be increased beyond 3 levels higher than the Attribute they are based on.

Basic Attributes and Secondary Characteristics may not be modified through training or experience more than 3 levels higher than the value set at character creation. Mechanical or Biological modification is required to exceed these levels.

GURPS Lite - 4th Edition Rules (SJGames)

GURPS Standard Character Sheet (SJGames)

GURPS NPC Combat Records (mine)

GURPS Campaign Skill List (mine)

GURPS Conversion of Standard Character types in the Universe Guide (mine)

GURPS statistics for gear from the Universe Guide (mine)